Generic method trigger useful for scripted events/prototyping

Monday, January 4, 2016 3:38 PM

I needed a generic method trigger at some point, I remember having a hard time finding out how to do it. I use this a lot for different things, I thought I could share. I don't remember who did this first, I'm bad at this :


using System;

using UnityEngine;

using UnityEngine.Events;

using UnityEngine.EventSystems;

using UnityEngine.Serialization;

public class GenericMethodTrigger : MonoBehaviour, IEventSystemHandler
    public bool triggerOnce = false;
    public bool triggered = false;

    private AfterTrigger afterTrigger = new AfterTrigger();
    public void OnTriggerEnter2D(Collider2D collision)
        if (!triggered)
            if (triggerOnce) { triggered = true; }

    public class AfterTrigger : UnityEvent
    { }



Using a collider with this as a trigger, you can trigger any method from any other object. It's useful for prototyping or to trigger scripted events ot things like that. 


Leave a reply

Name ( required )
E-mail ( required, won't be published )