Thursday, March 22, 2018 11:57 AM


A while back I wrote about how I was making art for In The Shadows. Since the release in October last year, I had some time off from designing visuals for the game so I thought it would be the perfect moment to document my process in more details. It will be a sort of reference for myself and for anyone interested in making a game with th[ ... ]


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Monday, March 12, 2018 8:30 AM


There is a lot of puzzle platfomers out there, but rarely do I find one that balance story, puzzle and visual properly. There is always one thing or another that bothers me. I really wanted to make a game with great visuals, an interesting story and classic platforming puzzles but also making sure that all three aspects were deeply connec[ ... ]


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Thursday, April 7, 2016 9:45 PM


New trailer for In The Shadows! This was made also for the Greenlight campaign which is now over, the game as been greenlit in a week!      I might post about the Greenlight process at some point, but I'm not sure. I read so many of those posts and they don't give any meaningful information. Greenlight is a ma[ ... ]


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Thursday, March 26, 2015 8:20 PM


About the art Today I'll write a bit about how I make game art for In The Shadows. I got asked often about how I make the game art, so I think It might be cool to show my process. For me it's pretty straight forward at this point, I nailed my work-flow pretty well but looking at the end result I guess it's possible to wonder about ho[ ... ]


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Thursday, February 26, 2015 10:05 PM


Here it is, the first trailer for the game I've been working on for most of last year.      


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Wednesday, February 25, 2015 10:12 AM


      Full trailer coming soon! Enjoy and leave comments!    


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Thursday, December 11, 2014 11:27 AM


So a while ago my friend was talking about having highlights on the player for the game InTheShadows. At first I thought it would be too much work, working in Unity 4x, there was no shader available to do this easily. I've never worked on shaders before and didnt know where to begin so I researched online and put together some bits of code[ ... ]


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Saturday, November 15, 2014 1:37 PM


So in "In The Shadows" I have a problem where while everything is in 3D (most of the things) my camera is orthographic to get the 2D pixel art look. It makes for a weird situation since I need to fake the different layers moving like there was perspective even tho everything is 3D. Losing the perspective really makes it a 2D game, both in[ ... ]


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Monday, November 3, 2014 9:13 PM


A little preview of the boat engine room for "In the shadows", with some "classic" gameplay elements.      So there will be a trailer and official website coming out soon, it takes a while to do those things. At this moment I'm doing everything about the game myself except the music[ ... ]


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Thursday, October 16, 2014 10:18 AM


So I'm working on this game, "In The Shadows". I'ts been 7 months now, things are progressing nicely.    "In The Shadows" is a game about objects becoming alive in the night, and transforming back to objects when under the light. It's a platform/puzzle/advanture game.   I can see that I'[ ... ]


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