Saturday, August 6, 2016 8:07 PM


Localization can help your game reach more people and is fairly easy to do. The best way to do that is having a text file for each languages that is easy to read and edit for people who will translate your text and who might not be technical at all. If you translate your game yourself it's still very practical to have language text fi[ ... ]


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Monday, January 4, 2016 3:38 PM


I needed a generic method trigger at some point, I remember having a hard time finding out how to do it. I use this a lot for different things, I thought I could share. I don't remember who did this first, I'm bad at this :   using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSy[ ... ]


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Thursday, March 26, 2015 8:20 PM


About the art Today I'll write a bit about how I make game art for In The Shadows. I got asked often about how I make the game art, so I think It might be cool to show my process. For me it's pretty straight forward at this point, I nailed my work-flow pretty well but looking at the end result I guess it's possible to wonder about ho[ ... ]


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Thursday, December 11, 2014 11:27 AM


So a while ago my friend was talking about having highlights on the player for the game InTheShadows. At first I thought it would be too much work, working in Unity 4x, there was no shader available to do this easily. I've never worked on shaders before and didnt know where to begin so I researched online and put together some bits of code[ ... ]


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